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Meta Spatial Editor for Windows

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Updated: Jun 24, 2025|
Version
7.0
The Windows version of Spatial Editor, a spatial composition tool for Spatial SDK.

Version 7.0 Release Notes

New

Send to device
You can now update changes to the Spatial SDK application running on your Meta Quest headset directly from the Meta Spatial Editor with a single button press. This feature allows for a more streamlined workflow and instant previews. For more information, refer to the documentation.
GLTF Referencing
You can import raw GLTF and GLB files into the Meta Spatial Editor. These files will appear as read-only objects, ensuring they aren’t modified in the Editor. Upon export, the original files will remain intact.
Multi-Select
Spatial Editor now supports basic multi-selection of scene objects and assets. You can translate multiple assets simultaneously without altering the scene hierarchy.

Improved

Referencing Android project resources in the panel Id field
Meta Spatial Editor now auto-populates resources from your connected Android project. These resources appear in a popover list within the Panel Id field, simplifying the referencing process.
Components Attribute Type Support
Spatial SDK component attributes are now fully supported in the Spatial Editor. This version introduces new component attributes:
  • Time