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Meta Avatars SDK

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Updated: Apr 25, 2025|
Version
35.2.0
Enhance presence and immersion with Meta Avatars SDK. Give users a unique sense of self with advanced body tracking and modularized full-bodied torsos.

Version 35.2.0 Release Notes

We are excited to announce the release of our v35.2 hotfix, which includes OpenXR support and several bug fixes.

Bug Fixes

  • Hand Pose Reset Issue: Fixed an issue where hand pose would reset when multiple local avatars were loaded in sequence.
  • Upper Body Tracking and Animation Blending: Added an EnableUpperBodyBlend toggle in OvrAvatarAnimationBehavior to control upper body tracking and animation blending. The amount of upper body blending can be adjusted using the UpperBodyBlendFactor.
  • OpenXR Support

    This hotfix introduces OpenXR support to the Avatar SDK, enabling seamless integration with Unity and Meta XR Core SDK. To get started you will need:
  • Unity 2022
  • Meta XR Core SDK v74 or later
  • Meta XR Platform SDK v74 or later
  • Oculus Touch Controller Profile added to Unity's XR Plug-in Management setting

  • With the above setup, the avatar will receive hands and headset input without requiring additional code changes.

    There is a known issue with enabling OpenXR. When running in the Unity Editor with Quest Link attached, you may encounter an issue where the avatar fails to receive input. To mitigate this issue, consider deferring the instantiation of the OvrAvatarManager prefab or the SampleInputManager used by local avatars for hands and headset tracking input. This issue will be addressed in a later release.