Added a new "Avatar Texture Settings" section to OvrAvatarManager. Filter Mode and Aniso Level are now more easily configurable for avatar textures.
Automatically disable MotionSmoothing for AvatarLODManager.firstPersonAvatarLod to reduce latency and GPU cost
Avatar initialization log now prints if avatar came from CDN or local cache. "[ovrAvatar2 native] Loader::Asset loaded from [cache | CDN]"
Reduce CPU overheadof handling libovravatar2 log callbacks
Reduce GC allocations when building JointType lookup
StreamingAssets are now copied at build time. Instead of copying all the required avatars streaming assets to the project's StreamingAssets folder during setup and then later excluding unnecessary assets during a build, now we only copy the assets needed to the project's StreamingAssets folder during builds. When you upgrade the SDK, the user will see a prompt that if approved will automatically clean out those extra unneeded assets.
More detailed logging when OvrPlatform fails to initialize