TouchGrabExamples Scene
Updated: Nov 3, 2025
Experimental
This feature is considered experimental. Use caution when implementing it in your projects as it could have performance implications resulting in artifacts or other issues that may affect your project. The TouchGrabExamples scene showcases a procedural pose grab interaction.
The TouchGrabExamples scene can be found in the Unity Project window under Assets > Samples > Meta XR Interaction SDK > VERSION > Example Scenes.
Note: You might need to import the sample from Interaction SDK’s Sample section in Unity Package Manager.
There are two different types of distance grab interactions demonstrated in the TouchGrabExamples scene:
- Kinematic demonstrates the interaction working with non-physics objects
- Physical demonstrates the interaction of a non-kinematic object with gravity as well as the interplay between grabbing and non-grabbing with physical collisions.
Controllers can be used as Hands with the same interaction and procedural posing.
- The rig used in the example has been deprecated. We recommended that you update to the new comprehensive rig prefab which includes support for the OpenXR hand.
- Input mappings: Learn about how input mappings bridge modalities and interaction types.
- Input hierarchy: Learn about the different input hierarchies.
- Multimodality: Learn about multimodality.
- Ray casting: Learn about indirect interaction through ray casting.
- Touch: Learn about direct interaction through touch.
- Grab: Learn about grab interactions for object manipulation.
- Microgestures: Learn about microgesture interactions.