Topic | Description |
This topic provides an overview of mobile GPU rendering architectures across OpenGL and Vulkan, including configuration, profiling, and how Fixed Foveated Rendering (FFR) works with these architectures. | |
This topic explains how early art and design decisions impact performance issues downstream. | |
This topic describes methods for reporting an entire frame’s GPU performance during app profiling and optimization. | |
This topic describes a basic optimization workflow that uses profiling to identify bottlenecks and issues in development builds of apps. | |
This topic is the first part of a guide that walks through several key usage scenarios with RenderDoc for Meta that can be used to optimize your app. | |
This portion of the guide focuses on easily identifiable rendering patterns that can help identify opportunities for optimization on both the render thread and GPU. |