
| Parameter | Description |
|---|---|
Acoustic Model | Select which type of acoustic modeling system is used to generate reverb and reflections. Shoebox Room will use the shoebox room acoustics reflections and reverb. Raytraced Acoustics will use Acoustic Ray Tracing if there is valid geometry and fallback to None if there is no geometry. Automatic will select Raytraced Acoustics if there are an valid geometry component in the scene and fallback to Shoebox Room if there is no geometry. |
Diffraction Enabled | When enabled and using geometry, all spatailized AudioSources will diffract (propagate around corners and obstructions). |
Exclude Tags | Allows specifiying tags that will cause geometry baking to ignore an mesh and its children matching an Exclude Tag. |
Map Bake Writes Geometry | If enabled, when “bake acoustics” is pressed on an Acoustic Map, it will save all Acoustic Geometry files generated in the process as if “bake mesh” was pressed on the Acoustic Geometry. |
Physic Material Mapping | When an Acoustic Geometry is set to “Use Colliders” the baking process will determine the acoustic materials based on the mapping between Physic Materials and Meta XR Acoustic Material Properties in this setting. |