LipSync_Demo
, located under Assets/Oculus/LipSync/Scenes
. This scene provides an introduction to Oculus Lipsync resources and examples of how the library works.Key | Control |
---|---|
1 | Select Morph target, Mic input (default). |
2 | Select Texture Flip target, Mic input. |
3 | Select Morph target, Audio Clip. |
4 | Select Texture Flip target, Audio Clip. |
5 | Select Morph target, Precomputed Visemes. |
6 | Select Texture Flip target, Precomputed Visemes. |
L | Toggle loopback on/off to hear your voice with the mic input. Use headphones to avoid feedback. (default is off). |
D | Toggle debug display to show predicted visemes |
Left arrow | Rotate scene object left |
` (backtick) | Add 100% activation to “sil” viseme on geometry morph target |
Tab through \ (QWERTY row of a US keyboard) | Add 100% activation to “PP” through “ou” visemes on geometry morph target |
Right arrow | Rotate scene object right |
Action | Control |
---|---|
Swipe Down | Decrease microphone gain (1-15). |
Swipe Up | Increase microphone gain (1-15). |
Swipe Forward / Swipe Backward | Cycle forward/backward through targets:1. Morph target - mic input 2. Flipbook target - mic input 3. Morph target - audio clip input 4. Flipbook target - audio clip input 5. Morph target - pregenerated visemes 6. Flipbook target - pregenerated visemes Audio clip input plays automatically. |
Single Tap | Toggle mic loopback on/off to hear your voice with the mic input. |
LipSync_Demo
as described above.LipSync_Demo
scene in the Unity Editor Game View.LipSync_Demo
as described above.LipSync_Demo
as described above.