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SecondaryInteractorFilter Class

Checks for the existence of a Secondary Interactor Connection given a Primary Interaction.
Oculus::Interaction::SecondaryInteractorFilter extends MonoBehaviour.
Oculus::Interaction::SecondaryInteractorFilter extends Oculus.Interaction.IGameObjectFilter.

Overview

Object Data

bool

Object Data

void
Awake ( )
void
Start ( )
void
void

Public Member Functions

bool
Filter
( GameObject gameObject )
void
InjectAllSecondaryInteractorFilter
( IInteractable primaryInteractable,
IInteractable secondaryInteractable,
bool selectRequired )

Details

Detailed Description

Filters out Interactors which are not Secondary to a hovering or selecting Primary.

Properties

IInteractable Oculus.Interaction.SecondaryInteractorFilter.PrimaryInteractable
No description available.
IInteractable Oculus.Interaction.SecondaryInteractorFilter.SecondaryInteractable
No description available.

Object Data

bool Oculus.Interaction.SecondaryInteractorFilter._started
No description available.

Object Data

virtual void Oculus.Interaction.SecondaryInteractorFilter.Awake ( )
No description available.
virtual void Oculus.Interaction.SecondaryInteractorFilter.Start ( )
No description available.
virtual void Oculus.Interaction.SecondaryInteractorFilter.OnEnable ( )
No description available.
virtual void Oculus.Interaction.SecondaryInteractorFilter.OnDisable ( )
No description available.

Member Functions

bool Oculus.Interaction.SecondaryInteractorFilter.Filter
( GameObject gameObject )
No description available.
void Oculus.Interaction.SecondaryInteractorFilter.InjectAllSecondaryInteractorFilter
( IInteractable primaryInteractable,
IInteractable secondaryInteractable,
bool selectRequired )
No description available.
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