Transform | PlayerHead[Get] |
Color | OutlineColor[Get] |
float | OffsetAlongNormal[Get] |
bool | _started[Get] |
void | InjectAllHandRayInteractorCursorVisual ( IHand hand, RayInteractor rayInteractor, GameObject cursor, Renderer renderer ) |
void | InjectHand ( IHand hand ) |
void | InjectRayInteractor ( RayInteractor rayInteractor ) |
void | InjectCursor ( GameObject cursor ) |
void | InjectRenderer ( Renderer renderer ) |
| Transform Oculus.Interaction.HandRayInteractorCursorVisual.PlayerHead |
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No description available.
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| Color Oculus.Interaction.HandRayInteractorCursorVisual.OutlineColor |
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No description available.
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| float Oculus.Interaction.HandRayInteractorCursorVisual.OffsetAlongNormal |
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No description available.
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| bool Oculus.Interaction.HandRayInteractorCursorVisual._started |
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No description available.
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| virtual void Oculus.Interaction.HandRayInteractorCursorVisual.Start ( ) |
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No description available.
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| virtual void Oculus.Interaction.HandRayInteractorCursorVisual.OnEnable ( ) |
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No description available.
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| virtual void Oculus.Interaction.HandRayInteractorCursorVisual.OnDisable ( ) |
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No description available.
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| void Oculus.Interaction.HandRayInteractorCursorVisual.InjectAllHandRayInteractorCursorVisual ( IHand hand, RayInteractor rayInteractor, GameObject cursor, Renderer renderer ) |
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No description available.
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| void Oculus.Interaction.HandRayInteractorCursorVisual.InjectHand ( IHand hand ) |
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No description available.
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| void Oculus.Interaction.HandRayInteractorCursorVisual.InjectRayInteractor ( RayInteractor rayInteractor ) |
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No description available.
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| void Oculus.Interaction.HandRayInteractorCursorVisual.InjectCursor ( GameObject cursor ) |
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No description available.
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| void Oculus.Interaction.HandRayInteractorCursorVisual.InjectRenderer ( Renderer renderer ) |
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No description available.
|