HandUseDelegate[Get] | |
UseFingers[Get] | |
float | StrengthDeadzone[Get] |
float | UseProgress[Get] Value indicating the progress of the use interaction. |
List< HandGrabPose > | RelaxGrabPoints[Get] |
List< HandGrabPose > | TightGrabPoints[Get] |
float | UseStrengthDeadZone[Get] |
void | Reset ( ) |
override void | Awake ( ) |
override void | SelectingInteractorAdded ( HandGrabUseInteractor interactor ) |
override void | SelectingInteractorRemoved ( HandGrabUseInteractor interactor ) |
float | ComputeUseStrength ( float strength ) |
bool | FindBestHandPoses ( float handScale, ref HandPose relaxedHandPose, ref HandPose tightHandPose, out float score ) |
void | InjectOptionalForwardUseDelegate ( IHandGrabUseDelegate useDelegate ) |
void | InjectOptionalRelaxedHandGrabPoints ( List< HandGrabPose > relaxedHandGrabPoints ) |
void | InjectOptionalTightHandGrabPoints ( List< HandGrabPose > tightHandGrabPoints ) |
| IHandGrabUseDelegate Oculus.Interaction.HandGrab.HandGrabUseInteractable.HandUseDelegate |
|---|
No description available.
|
| GrabbingRule Oculus.Interaction.HandGrab.HandGrabUseInteractable.UseFingers |
|---|
No description available.
|
| float Oculus.Interaction.HandGrab.HandGrabUseInteractable.StrengthDeadzone |
|---|
No description available.
|
| float Oculus.Interaction.HandGrab.HandGrabUseInteractable.UseProgress |
|---|
Value indicating the progress of the use interaction. |
| List<HandGrabPose> Oculus.Interaction.HandGrab.HandGrabUseInteractable.RelaxGrabPoints |
|---|
No description available.
|
| List<HandGrabPose> Oculus.Interaction.HandGrab.HandGrabUseInteractable.TightGrabPoints |
|---|
No description available.
|
| float Oculus.Interaction.HandGrab.HandGrabUseInteractable.UseStrengthDeadZone |
|---|
No description available.
|
| virtual void Oculus.Interaction.HandGrab.HandGrabUseInteractable.Reset ( ) |
|---|
No description available.
|
| override void Oculus.Interaction.HandGrab.HandGrabUseInteractable.Awake ( ) |
|---|
No description available.
|
| override void Oculus.Interaction.HandGrab.HandGrabUseInteractable.SelectingInteractorAdded ( HandGrabUseInteractor interactor ) |
|---|
No description available.
|
| override void Oculus.Interaction.HandGrab.HandGrabUseInteractable.SelectingInteractorRemoved ( HandGrabUseInteractor interactor ) |
|---|
No description available.
|
| float Oculus.Interaction.HandGrab.HandGrabUseInteractable.ComputeUseStrength ( float strength ) |
|---|
No description available.
|
| bool Oculus.Interaction.HandGrab.HandGrabUseInteractable.FindBestHandPoses ( float handScale, ref HandPose relaxedHandPose, ref HandPose tightHandPose, out float score ) |
|---|
No description available.
|
| void Oculus.Interaction.HandGrab.HandGrabUseInteractable.InjectOptionalForwardUseDelegate ( IHandGrabUseDelegate useDelegate ) |
|---|
No description available.
|
| void Oculus.Interaction.HandGrab.HandGrabUseInteractable.InjectOptionalRelaxedHandGrabPoints ( List< HandGrabPose > relaxedHandGrabPoints ) |
|---|
No description available.
|
| void Oculus.Interaction.HandGrab.HandGrabUseInteractable.InjectOptionalTightHandGrabPoints ( List< HandGrabPose > tightHandGrabPoints ) |
|---|
No description available.
|