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ControllerHandDataSource Class

Oculus::Interaction::Input::ControllerHandDataSource extends Oculus.Interaction.Input.DataSource< HandDataAsset >.

Overview

Properties

Transform
Root[Get]
bool
override HandDataAsset
Config[Get]

Object Data

override void
Start ( )
override void

Public Member Functions

void
InjectAllControllerHandDataSource
( UpdateModeFlags updateMode,
IDataSource updateAfter,
DataSource< ControllerDataAsset > controllerSource,
Transform[] bones )
void
void
InjectBones
( Transform[] bones )

Details

Properties

Transform Oculus.Interaction.Input.ControllerHandDataSource.Root
No description available.
bool Oculus.Interaction.Input.ControllerHandDataSource.RootIsLocal
No description available.
override HandDataAsset Oculus.Interaction.Input.ControllerHandDataSource.DataAsset
No description available.
HandDataSourceConfig Oculus.Interaction.Input.ControllerHandDataSource.Config
No description available.

Object Data

override void Oculus.Interaction.Input.ControllerHandDataSource.Start ( )
No description available.
override void Oculus.Interaction.Input.ControllerHandDataSource.UpdateData ( )
No description available.

Member Functions

void Oculus.Interaction.Input.ControllerHandDataSource.InjectAllControllerHandDataSource
( UpdateModeFlags updateMode,
IDataSource updateAfter,
DataSource< ControllerDataAsset > controllerSource,
Transform[] bones )
No description available.
void Oculus.Interaction.Input.ControllerHandDataSource.InjectControllerSource
( DataSource< ControllerDataAsset > controllerSource )
No description available.
void Oculus.Interaction.Input.ControllerHandDataSource.InjectBones
( Transform[] bones )
No description available.
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