bool | Started[Get] |
UpdateModeFlags | UpdateMode[Get] |
bool | |
int | CurrentDataVersion[Get] |
abstract TData | DataAsset[Get] Returns the current DataAsset, without performing any updates. |
bool | _started[Get] |
Action |
void | Start ( ) |
void | OnEnable ( ) |
void | OnDisable ( ) |
void | Update ( ) |
void | FixedUpdate ( ) |
void | LateUpdate ( ) |
void | |
bool | RequiresUpdate ( ) |
abstract void | UpdateData ( ) |
TData | GetData ( ) |
void | Marks the DataAsset stored as outdated, which means it will be re-processed JIT during the next call to GetData. |
void | |
void | InjectUpdateMode ( UpdateModeFlags updateMode ) |
void | InjectUpdateAfter ( IDataSource updateAfter ) |
bool Oculus.Interaction.Input.DataSource< TData >.Started |
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No description available.
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UpdateModeFlags Oculus.Interaction.Input.DataSource< TData >.UpdateMode |
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No description available.
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bool Oculus.Interaction.Input.DataSource< TData >.UpdateModeAfterPrevious |
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No description available.
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virtual int Oculus.Interaction.Input.DataSource< TData >.CurrentDataVersion |
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No description available.
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abstract TData Oculus.Interaction.Input.DataSource< TData >.DataAsset |
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Returns the current DataAsset, without performing any updates. Returns Null if no call to GetData has been made since this data source was initialized. |
bool Oculus.Interaction.Input.DataSource< TData >._started |
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No description available.
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Action Oculus.Interaction.Input.DataSource< TData >.InputDataAvailable ( ) |
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No description available.
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virtual void Oculus.Interaction.Input.DataSource< TData >.Start ( ) |
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No description available.
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virtual void Oculus.Interaction.Input.DataSource< TData >.OnEnable ( ) |
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No description available.
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virtual void Oculus.Interaction.Input.DataSource< TData >.OnDisable ( ) |
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No description available.
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virtual void Oculus.Interaction.Input.DataSource< TData >.Update ( ) |
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No description available.
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virtual void Oculus.Interaction.Input.DataSource< TData >.FixedUpdate ( ) |
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No description available.
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virtual void Oculus.Interaction.Input.DataSource< TData >.LateUpdate ( ) |
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No description available.
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void Oculus.Interaction.Input.DataSource< TData >.ResetUpdateAfter ( IDataSource updateAfter, UpdateModeFlags updateMode ) |
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No description available.
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bool Oculus.Interaction.Input.DataSource< TData >.RequiresUpdate ( ) |
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No description available.
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abstract void Oculus.Interaction.Input.DataSource< TData >.UpdateData ( ) |
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No description available.
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TData Oculus.Interaction.Input.DataSource< TData >.GetData ( ) |
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No description available.
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virtual void Oculus.Interaction.Input.DataSource< TData >.MarkInputDataRequiresUpdate ( ) |
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Marks the DataAsset stored as outdated, which means it will be re-processed JIT during the next call to GetData. |
void Oculus.Interaction.Input.DataSource< TData >.InjectAllDataSource ( UpdateModeFlags updateMode, IDataSource updateAfter ) |
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No description available.
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void Oculus.Interaction.Input.DataSource< TData >.InjectUpdateMode ( UpdateModeFlags updateMode ) |
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No description available.
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void Oculus.Interaction.Input.DataSource< TData >.InjectUpdateAfter ( IDataSource updateAfter ) |
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No description available.
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