int Oculus.Interaction.Input.HandSkeletonJoint.parent |
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Id of the parent joint in the skeleton hierarchy. Must always have a lower index than this joint. |
Pose Oculus.Interaction.Input.HandSkeletonJoint.pose |
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Stores the pose of the joint, in local space. |
float Oculus.Interaction.Input.HandSkeletonJoint.radius |
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Radius of the bones starting at this joint. |