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HandFilter Class

Smoothes hand position input data.
Oculus::Interaction::Input::Filter::HandFilter extends Oculus.Interaction.Input.Hand.

Overview

Object Data

void
Awake ( )
void
override void
Apply
( HandDataAsset handDataAsset )
bool
bool
UpdateHandData
( HandDataAsset handDataAsset )

Details

Detailed Description

If you want to fine-tune the smoothing, it also accepts an optional set of Filter Parameters. Use High if your app requires a very steady hand and can tolerate some lag. High should probably only be used in controller circumstances. Use Low if only a small amount of steadiness needs to be added to the hand. For example, to do a steady raycast from a hand.

Object Data

virtual void Oculus.Interaction.Input.Filter.HandFilter.Awake ( )
No description available.
virtual void Oculus.Interaction.Input.Filter.HandFilter.OnDestroy ( )
No description available.
override void Oculus.Interaction.Input.Filter.HandFilter.Apply
( HandDataAsset handDataAsset )
No description available.
bool Oculus.Interaction.Input.Filter.HandFilter.UpdateFilterParameters ( )
No description available.
bool Oculus.Interaction.Input.Filter.HandFilter.UpdateHandData
( HandDataAsset handDataAsset )
No description available.