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SequenceActiveState Class

Oculus::Interaction::PoseDetection::SequenceActiveState extends MonoBehaviour.
Oculus::Interaction::PoseDetection::SequenceActiveState extends Oculus.Interaction.IActiveState.

Overview

Properties

bool
Active[Get]

Object Data

void
Start ( )

Public Member Functions

void
InjectAllSequenceActiveState
( Sequence sequence,
bool activateIfStepsStarted,
bool activateIfStepsComplete )
void
InjectSequence
( Sequence sequence )
void
InjectActivateIfStepsStarted
( bool activateIfStepsStarted )
void
InjectActivateIfStepsComplete
( bool activateIfStepsComplete )

Details

Properties

bool Oculus.Interaction.PoseDetection.SequenceActiveState.Active
No description available.

Object Data

virtual void Oculus.Interaction.PoseDetection.SequenceActiveState.Start ( )
No description available.

Member Functions

void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectAllSequenceActiveState
( Sequence sequence,
bool activateIfStepsStarted,
bool activateIfStepsComplete )
No description available.
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectSequence
( Sequence sequence )
No description available.
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsStarted
( bool activateIfStepsStarted )
No description available.
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsComplete
( bool activateIfStepsComplete )
No description available.
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