bool | Active[Get] |
void | Start ( ) |
void | InjectAllSequenceActiveState ( Sequence sequence, bool activateIfStepsStarted, bool activateIfStepsComplete ) |
void | InjectSequence ( Sequence sequence ) |
void | InjectActivateIfStepsStarted ( bool activateIfStepsStarted ) |
void | InjectActivateIfStepsComplete ( bool activateIfStepsComplete ) |
| bool Oculus.Interaction.PoseDetection.SequenceActiveState.Active |
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No description available.
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| virtual void Oculus.Interaction.PoseDetection.SequenceActiveState.Start ( ) |
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No description available.
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| void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectAllSequenceActiveState ( Sequence sequence, bool activateIfStepsStarted, bool activateIfStepsComplete ) |
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No description available.
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| void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectSequence ( Sequence sequence ) |
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No description available.
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| void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsStarted ( bool activateIfStepsStarted ) |
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No description available.
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| void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsComplete ( bool activateIfStepsComplete ) |
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No description available.
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