Action |
SkeletonMapping[Get] The mapping of the skeleton. |
bool | Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root. |
bool | Attempts to return the pose of the requested body joint, in local space relative to its parent joint. |
void | SetBodyPose ( IBody body ) |
void | |
void |
| Action Oculus.Interaction.Body.PoseDetection.BodyPoseData.WhenBodyPoseUpdated ( ) |
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No description available.
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| ISkeletonMapping Oculus.Interaction.Body.PoseDetection.BodyPoseData.SkeletonMapping |
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The mapping of the skeleton. |
| bool Oculus.Interaction.Body.PoseDetection.BodyPoseData.GetJointPoseFromRoot ( BodyJointId bodyJointId, out Pose pose ) |
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Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root. |
| bool Oculus.Interaction.Body.PoseDetection.BodyPoseData.GetJointPoseLocal ( BodyJointId bodyJointId, out Pose pose ) |
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Attempts to return the pose of the requested body joint, in local space relative to its parent joint. |
| void Oculus.Interaction.Body.PoseDetection.BodyPoseData.SetBodyPose ( IBody body ) |
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No description available.
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| void Oculus.Interaction.Body.PoseDetection.BodyPoseData.OnBeforeSerialize ( ) |
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No description available.
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| void Oculus.Interaction.Body.PoseDetection.BodyPoseData.OnAfterDeserialize ( ) |
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No description available.
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