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ActiveStateDebugTree Class

Builds a visual representation of an IActiveState tree on a UI canvas, based on a provided root <cref="IActiveState" />.
Oculus::Interaction::PoseDetection::Debug::ActiveStateDebugTree extends Oculus.Interaction.DebugTree.DebugTree< IActiveState >.

Overview

Public Member Functions

Static Public Member Functions

static void

Object Data

override bool
TryGetChildren
( IActiveState node,
out IEnumerable< IActiveState > children )

Details

Detailed Description

Two different node layout types are provided, ActiveStateDebugTreeHorizontal (for a left-to-right representation) and ActiveStateDebugTreeVertical (for a more compact top to bottom tree view).

Member Functions

Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTree.ActiveStateDebugTree
( IActiveState root )
No description available.

Static Member Functions

static void Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTree.RegisterModel< TType >
( IActiveStateModel stateModel )
No description available.

Object Data

override bool Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTree.TryGetChildren
( IActiveState node,
out IEnumerable< IActiveState > children )
No description available.
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