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LastKnownGoodHand Class

Passes only the last known good hand data down the modifier chain.
Oculus::Interaction::Input::LastKnownGoodHand extends Oculus.Interaction.Input.Hand.

Overview

Object Data

override void

Details

Detailed Description

If the data it’s fed becomes invalid for any reason (tracking lost, low tracking quality), it maintains the last valid hand data.

Object Data

override void Oculus.Interaction.Input.LastKnownGoodHand.Apply
( HandDataAsset data )
No description available.
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