Handedness | Handedness[Get] |
bool | IsConnected[Get] |
bool | IsPoseValid[Get] |
bool | IsPointerPoseValid[Get] |
ControllerInput[Get] | |
float | Scale[Get] |
Action | WhenUpdated ( ) |
bool | IsButtonUsageAnyActive ( ControllerButtonUsage buttonUsage ) |
bool | IsButtonUsageAllActive ( ControllerButtonUsage buttonUsage ) |
bool | TryGetPose ( out Pose pose ) Retrieves the current controller pose, in world space. |
bool | TryGetPointerPose ( out Pose pose ) Retrieves the current controller pointer pose, in world space. |
override void | |
void | InjectAllController ( UpdateModeFlags updateMode, IDataSource updateAfter, IDataSource< ControllerDataAsset > modifyDataFromSource, bool applyModifier ) |
override void | Apply ( ControllerDataAsset data ) |
virtual Handedness Oculus.Interaction.Input.Controller.Handedness |
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No description available.
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virtual bool Oculus.Interaction.Input.Controller.IsConnected |
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No description available.
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virtual bool Oculus.Interaction.Input.Controller.IsPoseValid |
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No description available.
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virtual bool Oculus.Interaction.Input.Controller.IsPointerPoseValid |
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No description available.
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virtual ControllerInput Oculus.Interaction.Input.Controller.ControllerInput |
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No description available.
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ITrackingToWorldTransformer Oculus.Interaction.Input.Controller.TrackingToWorldTransformer |
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No description available.
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virtual float Oculus.Interaction.Input.Controller.Scale |
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No description available.
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virtual Action Oculus.Interaction.Input.Controller.WhenUpdated ( ) |
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No description available.
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virtual bool Oculus.Interaction.Input.Controller.IsButtonUsageAnyActive ( ControllerButtonUsage buttonUsage ) |
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No description available.
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virtual bool Oculus.Interaction.Input.Controller.IsButtonUsageAllActive ( ControllerButtonUsage buttonUsage ) |
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No description available.
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virtual bool Oculus.Interaction.Input.Controller.TryGetPose ( out Pose pose ) |
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Retrieves the current controller pose, in world space. Parameters pose Set to current pose if IsPoseValid; Pose.identity otherwise Returns Value of IsPoseValid |
virtual bool Oculus.Interaction.Input.Controller.TryGetPointerPose ( out Pose pose ) |
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Retrieves the current controller pointer pose, in world space. Parameters pose Set to current pose if IsPoseValid; Pose.identity otherwise Returns Value of IsPoseValid |
override void Oculus.Interaction.Input.Controller.MarkInputDataRequiresUpdate ( ) |
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No description available.
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void Oculus.Interaction.Input.Controller.InjectAllController ( UpdateModeFlags updateMode, IDataSource updateAfter, IDataSource< ControllerDataAsset > modifyDataFromSource, bool applyModifier ) |
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No description available.
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override void Oculus.Interaction.Input.Controller.Apply ( ControllerDataAsset data ) |
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No description available.
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