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ControllerPoseInputDevice Class

Provides pose information for a controller.
Oculus::Interaction::Throw::ControllerPoseInputDevice extends MonoBehaviour.
Oculus::Interaction::Throw::ControllerPoseInputDevice extends Oculus.Interaction.Throw.IPoseInputDevice.

Overview

Properties

Data Fields

Vector3[Get]

Public Member Functions

bool
GetRootPose
( out Pose pose )
Vector3
void
void

Object Data

void
Awake ( )
void
Start ( )

Details

Properties

IController Oculus.Interaction.Throw.ControllerPoseInputDevice.Controller
No description available.
bool Oculus.Interaction.Throw.ControllerPoseInputDevice.IsInputValid
No description available.
bool Oculus.Interaction.Throw.ControllerPoseInputDevice.IsHighConfidence
No description available.

Fields

Oculus.Interaction.Throw.ControllerPoseInputDevice.Vector3
No description available.

Member Functions

bool Oculus.Interaction.Throw.ControllerPoseInputDevice.GetRootPose
( out Pose pose )
No description available.
Vector3 Oculus.Interaction.Throw.ControllerPoseInputDevice.GetExternalVelocities ( )
No description available.
void Oculus.Interaction.Throw.ControllerPoseInputDevice.InjectAllControllerPoseInputDevice
( IController controller )
No description available.
void Oculus.Interaction.Throw.ControllerPoseInputDevice.InjectController
( IController controller )
No description available.

Object Data

virtual void Oculus.Interaction.Throw.ControllerPoseInputDevice.Awake ( )
No description available.
virtual void Oculus.Interaction.Throw.ControllerPoseInputDevice.Start ( )
No description available.
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