Vector3 | Origin[Get] |
Quaternion | Rotation[Get] |
Vector3 | Forward[Get] |
Vector3 | End[Get] |
float | MaxRayLength[Get] |
CollisionInfo[Get] | |
Ray | Ray[Get] |
override object | CandidateProperties[Get] |
override void | Awake ( ) |
override void | Start ( ) |
override void | DoPreprocess ( ) |
override RayInteractable | ComputeCandidate ( ) |
override int | |
override void | InteractableSelected ( RayInteractable interactable ) |
override void | InteractableUnselected ( RayInteractable interactable ) |
override void | DoSelectUpdate ( ) |
override Pose |
void | Sets all required values for a <cref="RayInteractor" /> on a dynamically instantiated GameObject. |
void | InjectSelector ( ISelector selector ) Sets a selector for a dynamically instantiated GameObject. |
void | InjectRayOrigin ( Transform rayOrigin ) Sets a ray origin for a dynamically instantiated GameObject. |
void | InjectOptionalEqualDistanceThreshold ( float equalDistanceThreshold ) Sets an equal distance threshold for a dynamically instantiated GameObject. |
| Vector3 Oculus.Interaction.RayInteractor.Origin |
|---|
No description available.
|
| Quaternion Oculus.Interaction.RayInteractor.Rotation |
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No description available.
|
| Vector3 Oculus.Interaction.RayInteractor.Forward |
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No description available.
|
| Vector3 Oculus.Interaction.RayInteractor.End |
|---|
No description available.
|
| float Oculus.Interaction.RayInteractor.MaxRayLength |
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No description available.
|
| SurfaceHit? Oculus.Interaction.RayInteractor.CollisionInfo |
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No description available.
|
| Ray Oculus.Interaction.RayInteractor.Ray |
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No description available.
|
| override object Oculus.Interaction.RayInteractor.CandidateProperties |
|---|
No description available.
|
| override void Oculus.Interaction.RayInteractor.Awake ( ) |
|---|
No description available.
|
| override void Oculus.Interaction.RayInteractor.Start ( ) |
|---|
No description available.
|
| override void Oculus.Interaction.RayInteractor.DoPreprocess ( ) |
|---|
No description available.
|
| override RayInteractable Oculus.Interaction.RayInteractor.ComputeCandidate ( ) |
|---|
No description available.
|
| override int Oculus.Interaction.RayInteractor.ComputeCandidateTiebreaker ( RayInteractable a, RayInteractable b ) |
|---|
No description available.
|
| override void Oculus.Interaction.RayInteractor.InteractableSelected ( RayInteractable interactable ) |
|---|
No description available.
|
| override void Oculus.Interaction.RayInteractor.InteractableUnselected ( RayInteractable interactable ) |
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No description available.
|
| override void Oculus.Interaction.RayInteractor.DoSelectUpdate ( ) |
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No description available.
|
| override Pose Oculus.Interaction.RayInteractor.ComputePointerPose ( ) |
|---|
No description available.
|
| void Oculus.Interaction.RayInteractor.InjectAllRayInteractor ( ISelector selector, Transform rayOrigin ) |
|---|
Sets all required values for a <cref="RayInteractor" /> on a dynamically instantiated GameObject. |
| void Oculus.Interaction.RayInteractor.InjectSelector ( ISelector selector ) |
|---|
Sets a selector for a dynamically instantiated GameObject. |
| void Oculus.Interaction.RayInteractor.InjectRayOrigin ( Transform rayOrigin ) |
|---|
Sets a ray origin for a dynamically instantiated GameObject. |
| void Oculus.Interaction.RayInteractor.InjectOptionalEqualDistanceThreshold ( float equalDistanceThreshold ) |
|---|
Sets an equal distance threshold for a dynamically instantiated GameObject. |