Action | Called each time the body pose is updated with new data. |
SkeletonMapping[Get] The mapping of the skeleton. |
bool | Attempts to return the pose of the requested body joint, in local space relative to its parent joint. |
bool | Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root. |
Action Oculus.Interaction.Body.PoseDetection.IBodyPose.WhenBodyPoseUpdated ( ) |
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Called each time the body pose is updated with new data. |
ISkeletonMapping Oculus.Interaction.Body.PoseDetection.IBodyPose.SkeletonMapping |
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The mapping of the skeleton. |
bool Oculus.Interaction.Body.PoseDetection.IBodyPose.GetJointPoseLocal ( BodyJointId bodyJointId, out Pose pose ) |
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Attempts to return the pose of the requested body joint, in local space relative to its parent joint. |
bool Oculus.Interaction.Body.PoseDetection.IBodyPose.GetJointPoseFromRoot ( BodyJointId bodyJointId, out Pose pose ) |
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Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root. |