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HandRayPinchGlow Class

HandRayPinchGlow controls the glow properties of the OculusHand material to get a glow effect when the user is using Pinch Ray.
Oculus::Interaction::HandRayPinchGlow extends MonoBehaviour.

Overview

Public Types

enum

Object Data

bool

Object Data

void
Awake ( )
void
Start ( )
void
void

Public Member Functions

void
InjectAllHandRayPinchGlow
( IHand hand,
RayInteractor interactor,
Color color,
GlowType glowType )
void
InjectHand
( IHand hand )
void
void
void
InjectGlowColor
( Color color )
void
InjectGlowType
( GlowType glowType )

Details

Member Enumerations

enum Oculus::Interaction::HandRayPinchGlow.GlowType
Enumerator
Fill
= 17
Outline
= 18
Both
= 16

Object Data

bool Oculus.Interaction.HandRayPinchGlow._started
No description available.

Object Data

virtual void Oculus.Interaction.HandRayPinchGlow.Awake ( )
No description available.
virtual void Oculus.Interaction.HandRayPinchGlow.Start ( )
No description available.
virtual void Oculus.Interaction.HandRayPinchGlow.OnEnable ( )
No description available.
virtual void Oculus.Interaction.HandRayPinchGlow.OnDisable ( )
No description available.

Member Functions

void Oculus.Interaction.HandRayPinchGlow.InjectAllHandRayPinchGlow
( IHand hand,
RayInteractor interactor,
Color color,
GlowType glowType )
No description available.
void Oculus.Interaction.HandRayPinchGlow.InjectHand
( IHand hand )
No description available.
void Oculus.Interaction.HandRayPinchGlow.InjectRayInteractor
( RayInteractor interactor )
No description available.
void Oculus.Interaction.HandRayPinchGlow.InjectMaterialPropertyBlockEditor
( MaterialPropertyBlockEditor materialEditor )
No description available.
void Oculus.Interaction.HandRayPinchGlow.InjectGlowColor
( Color color )
No description available.
void Oculus.Interaction.HandRayPinchGlow.InjectGlowType
( GlowType glowType )
No description available.
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