Hand[Get] | |
UseAPI[Get] | |
HandGrabTarget[Get] | |
bool | IsGrabbing[Get] |
float | WristStrength[Get] |
float | FingersStrength[Get] |
Pose | |
Action< IHandGrabState > | WhenHandGrabStarted[Get] |
Action< IHandGrabState > | WhenHandGrabEnded[Get] |
override bool | |
override bool | |
override void | Awake ( ) |
override void | Start ( ) |
override void | InteractableSelected ( HandGrabUseInteractable interactable ) |
override void | InteractableUnselected ( HandGrabUseInteractable interactable ) |
override void | DoHoverUpdate ( ) |
override void | DoSelectUpdate ( ) |
override HandGrabUseInteractable | ComputeCandidate ( ) |
HandFingerFlags | GrabbingFingers ( ) Returns the fingers that are currently grabbing. |
void | InjectAllHandGrabUseInteractor ( IFingerUseAPI useApi ) Adds all required scripts for a <cref="HandGrabUseInteractor" /> to a dynamically instantiated GameObject. |
void | InjectUseApi ( IFingerUseAPI useApi ) Adds an <cref="IFingerUseAPI" /> to a dynamically instantiated GameObject. |
void | InjectOptionalHand ( IHand hand ) Adds an <cref="IHand" /> to a dynamically instantiated GameObject. |
IHand Oculus.Interaction.HandGrab.HandGrabUseInteractor.Hand |
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No description available.
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IFingerUseAPI Oculus.Interaction.HandGrab.HandGrabUseInteractor.UseAPI |
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No description available.
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HandGrabTarget Oculus.Interaction.HandGrab.HandGrabUseInteractor.HandGrabTarget |
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No description available.
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bool Oculus.Interaction.HandGrab.HandGrabUseInteractor.IsGrabbing |
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No description available.
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float Oculus.Interaction.HandGrab.HandGrabUseInteractor.WristStrength |
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No description available.
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float Oculus.Interaction.HandGrab.HandGrabUseInteractor.FingersStrength |
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No description available.
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Pose Oculus.Interaction.HandGrab.HandGrabUseInteractor.WristToGrabPoseOffset |
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No description available.
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Action<IHandGrabState> Oculus.Interaction.HandGrab.HandGrabUseInteractor.WhenHandGrabStarted |
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No description available.
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Action<IHandGrabState> Oculus.Interaction.HandGrab.HandGrabUseInteractor.WhenHandGrabEnded |
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No description available.
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override bool Oculus.Interaction.HandGrab.HandGrabUseInteractor.ComputeShouldSelect ( ) |
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No description available.
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override bool Oculus.Interaction.HandGrab.HandGrabUseInteractor.ComputeShouldUnselect ( ) |
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No description available.
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override void Oculus.Interaction.HandGrab.HandGrabUseInteractor.Awake ( ) |
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No description available.
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override void Oculus.Interaction.HandGrab.HandGrabUseInteractor.Start ( ) |
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No description available.
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override void Oculus.Interaction.HandGrab.HandGrabUseInteractor.InteractableSelected ( HandGrabUseInteractable interactable ) |
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No description available.
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override void Oculus.Interaction.HandGrab.HandGrabUseInteractor.InteractableUnselected ( HandGrabUseInteractable interactable ) |
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No description available.
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override void Oculus.Interaction.HandGrab.HandGrabUseInteractor.DoHoverUpdate ( ) |
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No description available.
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override void Oculus.Interaction.HandGrab.HandGrabUseInteractor.DoSelectUpdate ( ) |
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No description available.
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override HandGrabUseInteractable Oculus.Interaction.HandGrab.HandGrabUseInteractor.ComputeCandidate ( ) |
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No description available.
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HandFingerFlags Oculus.Interaction.HandGrab.HandGrabUseInteractor.GrabbingFingers ( ) |
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Returns the fingers that are currently grabbing. |
void Oculus.Interaction.HandGrab.HandGrabUseInteractor.InjectAllHandGrabUseInteractor ( IFingerUseAPI useApi ) |
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Adds all required scripts for a <cref="HandGrabUseInteractor" /> to a dynamically instantiated GameObject. |
void Oculus.Interaction.HandGrab.HandGrabUseInteractor.InjectUseApi ( IFingerUseAPI useApi ) |
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Adds an <cref="IFingerUseAPI" /> to a dynamically instantiated GameObject. |
void Oculus.Interaction.HandGrab.HandGrabUseInteractor.InjectOptionalHand ( IHand hand ) |
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Adds an <cref="IHand" /> to a dynamically instantiated GameObject. |