bool | Active[Get] |
void | InjectAllColliderContainsHandJointActiveState ( IHand hand, Collider[] entryColliders, Collider[] exitColliders, HandJointId jointToTest ) |
void | InjectHand ( IHand hand ) |
void | InjectEntryColliders ( Collider[] entryColliders ) |
void | InjectExitColliders ( Collider[] exitColliders ) |
void | InjectJointToTest ( HandJointId jointToTest ) |
bool Oculus.Interaction.PoseDetection.ColliderContainsHandJointActiveState.Active |
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No description available.
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virtual void Oculus.Interaction.PoseDetection.ColliderContainsHandJointActiveState.Awake ( ) |
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No description available.
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virtual void Oculus.Interaction.PoseDetection.ColliderContainsHandJointActiveState.Start ( ) |
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No description available.
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virtual void Oculus.Interaction.PoseDetection.ColliderContainsHandJointActiveState.Update ( ) |
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No description available.
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void Oculus.Interaction.PoseDetection.ColliderContainsHandJointActiveState.InjectAllColliderContainsHandJointActiveState ( IHand hand, Collider[] entryColliders, Collider[] exitColliders, HandJointId jointToTest ) |
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No description available.
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void Oculus.Interaction.PoseDetection.ColliderContainsHandJointActiveState.InjectHand ( IHand hand ) |
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No description available.
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void Oculus.Interaction.PoseDetection.ColliderContainsHandJointActiveState.InjectEntryColliders ( Collider[] entryColliders ) |
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No description available.
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void Oculus.Interaction.PoseDetection.ColliderContainsHandJointActiveState.InjectExitColliders ( Collider[] exitColliders ) |
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No description available.
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void Oculus.Interaction.PoseDetection.ColliderContainsHandJointActiveState.InjectJointToTest ( HandJointId jointToTest ) |
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No description available.
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