enum | EyeId { EyeId.Left = OVRPlugin.Eye.Left, EyeId.Right = OVRPlugin.Eye.Right } List of eyes. |
enum | EyeTrackingMode { } |
bool | EyeTrackingEnabled[Get] True if eye tracking is enabled, otherwise false. |
float | Confidence[Get] A confidence value ranging from 0..1 indicating the reliability of the eye tracking data. |
Eye[Get] GameObject will automatically change position and rotate according to the selected eye. | |
float | ConfidenceThreshold[Get] GameObject will not change if detected eye state confidence is below this threshold. |
bool | ApplyPosition[Get] GameObject will automatically change position. |
bool | ApplyRotation[Get] GameObject will automatically rotate. |
Transform | ReferenceFrame[Get] Reference frame for eye. |
EyeTrackingMode | TrackingMode[Get] HeadSpace: Track eye relative to head space. |
Left | = OVRPlugin.Eye.Left |
Right | = OVRPlugin.Eye.Right |
HeadSpace | |
WorldSpace | |
TrackingSpace |
| bool OVREyeGaze.EyeTrackingEnabled |
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True if eye tracking is enabled, otherwise false. |
| float OVREyeGaze.Confidence |
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A confidence value ranging from 0..1 indicating the reliability of the eye tracking data. |
| EyeId OVREyeGaze.Eye |
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GameObject will automatically change position and rotate according to the selected eye. |
| float OVREyeGaze.ConfidenceThreshold |
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GameObject will not change if detected eye state confidence is below this threshold. |
| bool OVREyeGaze.ApplyPosition |
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GameObject will automatically change position. |
| bool OVREyeGaze.ApplyRotation |
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GameObject will automatically rotate. |
| Transform OVREyeGaze.ReferenceFrame |
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Reference frame for eye. If it's null, then world reference frame will be used. |
| EyeTrackingMode OVREyeGaze.TrackingMode |
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HeadSpace: Track eye relative to head space. WorldSpace: Track eye in world space. TrackingSpace: Track eye relative to OVRCameraRig. |