Transform | Root[Get] |
void | Reset ( ) |
void | OnValidate ( ) |
void | Start ( ) |
void | SetPose ( HandGrabPose handGrabPose ) Relay to the Puppet to set the ghost hand to the desired static pose. |
void | |
void | Moves the underlying puppet so the wrist point aligns with the given parameters. |
void | InjectAllHandGhost ( HandPuppet puppet ) |
void | InjectHandPuppet ( HandPuppet puppet ) |
void | InjectOptionalHandGrabPose ( HandGrabPose handGrabPose ) |
void | InjectOptionalRoot ( Transform root ) |
| Transform Oculus.Interaction.HandGrab.Visuals.HandGhost.Root |
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No description available.
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| virtual void Oculus.Interaction.HandGrab.Visuals.HandGhost.Reset ( ) |
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No description available.
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| virtual void Oculus.Interaction.HandGrab.Visuals.HandGhost.OnValidate ( ) |
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No description available.
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| virtual void Oculus.Interaction.HandGrab.Visuals.HandGhost.Start ( ) |
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No description available.
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| void Oculus.Interaction.HandGrab.Visuals.HandGhost.SetPose ( HandGrabPose handGrabPose ) |
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Relay to the Puppet to set the ghost hand to the desired static pose. Parameters handGrabPose The point to read the HandPose from |
| void Oculus.Interaction.HandGrab.Visuals.HandGhost.SetPose ( HandPose userPose, Pose rootPose ) |
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No description available.
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| void Oculus.Interaction.HandGrab.Visuals.HandGhost.SetRootPose ( Pose rootPose, Transform relativeTo ) |
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Moves the underlying puppet so the wrist point aligns with the given parameters. Parameters rootPose The relative wrist pose to align the hand to relativeToThe object to use as anchor |
| void Oculus.Interaction.HandGrab.Visuals.HandGhost.InjectAllHandGhost ( HandPuppet puppet ) |
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No description available.
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| void Oculus.Interaction.HandGrab.Visuals.HandGhost.InjectHandPuppet ( HandPuppet puppet ) |
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No description available.
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| void Oculus.Interaction.HandGrab.Visuals.HandGhost.InjectOptionalHandGrabPose ( HandGrabPose handGrabPose ) |
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No description available.
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| void Oculus.Interaction.HandGrab.Visuals.HandGhost.InjectOptionalRoot ( Transform root ) |
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No description available.
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