Hand[Get] | |
bool | ForceOffVisibility[Get] |
bool | IsVisible[Get] |
Action |
bool | _started[Get] |
void | Start ( ) |
void | OnEnable ( ) |
void | OnDisable ( ) |
void | LateUpdate ( ) |
void | UpdateSkeleton ( ) |
Pose |
| IHand Oculus.Interaction.HandDebugVisual.Hand |
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No description available.
|
| bool Oculus.Interaction.HandDebugVisual.ForceOffVisibility |
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No description available.
|
| bool Oculus.Interaction.HandDebugVisual.IsVisible |
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No description available.
|
| Action Oculus.Interaction.HandDebugVisual.WhenHandVisualUpdated ( ) |
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No description available.
|
| bool Oculus.Interaction.HandDebugVisual._started |
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No description available.
|
| virtual void Oculus.Interaction.HandDebugVisual.Start ( ) |
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No description available.
|
| virtual void Oculus.Interaction.HandDebugVisual.OnEnable ( ) |
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No description available.
|
| virtual void Oculus.Interaction.HandDebugVisual.OnDisable ( ) |
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No description available.
|
| virtual void Oculus.Interaction.HandDebugVisual.LateUpdate ( ) |
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No description available.
|
| void Oculus.Interaction.HandDebugVisual.UpdateSkeleton ( ) |
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No description available.
|
| Pose Oculus.Interaction.HandDebugVisual.GetJointPose ( HandJointId jointId, Space space ) |
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No description available.
|