BoneVisualization ( GameObject rootGO, Material renderMat, Material systemGestureMat, float scale, Transform begin, Transform end ) | |
void | Update ( float scale, bool shouldRender, bool shouldUseSystemGestureMaterial, ConfidenceBehavior confidenceBehavior, SystemGestureBehavior systemGestureBehavior ) |
OVRSkeletonRenderer.BoneVisualization.BoneVisualization ( GameObject rootGO, Material renderMat, Material systemGestureMat, float scale, Transform begin, Transform end ) |
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No description available.
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void OVRSkeletonRenderer.BoneVisualization.Update ( float scale, bool shouldRender, bool shouldUseSystemGestureMaterial, ConfidenceBehavior confidenceBehavior, SystemGestureBehavior systemGestureBehavior ) |
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No description available.
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