GetBoundary2D
(
AnchorHandle
, OutVertices
)
|
Signature
static EOculusXRAnchorResult::Type OculusXRScene::FOculusXRScene::GetBoundary2D(uint64 AnchorHandle, TArray< FVector2f > &OutVertices) Parameters AnchorHandle: uint64OutVertices: TArray< FVector2f > &Returns EOculusXRAnchorResult::Type |
GetBoundaryVisibility
(
OutVisibility
)
|
Signature
static EOculusXRAnchorResult::Type OculusXRScene::FOculusXRScene::GetBoundaryVisibility(EOculusXRBoundaryVisibility &OutVisibility) Parameters OutVisibility: EOculusXRBoundaryVisibility &Returns EOculusXRAnchorResult::Type |
GetRoomLayout
(
AnchorHandle
, MaxWallsCapacity
, OutCeilingUuid
, OutFloorUuid
, OutWallsUuid
)
|
Signature
static EOculusXRAnchorResult::Type OculusXRScene::FOculusXRScene::GetRoomLayout(uint64 AnchorHandle, const uint32 MaxWallsCapacity, FOculusXRUUID &OutCeilingUuid, FOculusXRUUID &OutFloorUuid, TArray< FOculusXRUUID > &OutWallsUuid) Parameters AnchorHandle: uint64MaxWallsCapacity: const uint32OutCeilingUuid: FOculusXRUUID &OutFloorUuid: FOculusXRUUID &OutWallsUuid: TArray< FOculusXRUUID > &Returns EOculusXRAnchorResult::Type |
GetScenePlane
(
AnchorHandle
, OutPos
, OutSize
)
|
Signature
static EOculusXRAnchorResult::Type OculusXRScene::FOculusXRScene::GetScenePlane(uint64 AnchorHandle, FVector &OutPos, FVector &OutSize) Parameters AnchorHandle: uint64OutPos: FVector &OutSize: FVector &Returns EOculusXRAnchorResult::Type |
GetSceneVolume
(
AnchorHandle
, OutPos
, OutSize
)
|
Signature
static EOculusXRAnchorResult::Type OculusXRScene::FOculusXRScene::GetSceneVolume(uint64 AnchorHandle, FVector &OutPos, FVector &OutSize) Parameters AnchorHandle: uint64OutPos: FVector &OutSize: FVector &Returns EOculusXRAnchorResult::Type |
GetSemanticClassification
(
AnchorHandle
, OutSemanticClassifications
)
|
Signature
static EOculusXRAnchorResult::Type OculusXRScene::FOculusXRScene::GetSemanticClassification(uint64 AnchorHandle, TArray< FString > &OutSemanticClassifications) Parameters AnchorHandle: uint64OutSemanticClassifications: TArray< FString > &Returns EOculusXRAnchorResult::Type |
GetTriangleMesh
(
AnchorHandle
, Vertices
, Triangles
)
|
Signature
static EOculusXRAnchorResult::Type OculusXRScene::FOculusXRScene::GetTriangleMesh(uint64 AnchorHandle, TArray< FVector > &Vertices, TArray< int32 > &Triangles) Parameters AnchorHandle: uint64Vertices: TArray< FVector > &Triangles: TArray< int32 > &Returns EOculusXRAnchorResult::Type |
RequestBoundaryVisibility
(
NewVisibilityRequest
)
|
Signature
static EOculusXRAnchorResult::Type OculusXRScene::FOculusXRScene::RequestBoundaryVisibility(EOculusXRBoundaryVisibility NewVisibilityRequest) Parameters NewVisibilityRequest: EOculusXRBoundaryVisibilityReturns EOculusXRAnchorResult::Type |
RequestSceneCapture
(
OutRequestID
)
|
Signature
static EOculusXRAnchorResult::Type OculusXRScene::FOculusXRScene::RequestSceneCapture(uint64 &OutRequestID) Parameters OutRequestID: uint64 &Returns EOculusXRAnchorResult::Type |