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UOculusXRAsyncAction_SetComponentStatus Class

Extends UBlueprintAsyncActionBase

Fields

bEnabled : bool
Signature
bool UOculusXRAsyncAction_SetComponentStatus::bEnabled
Signature
UOculusXRBaseAnchorComponent* UOculusXRAsyncAction_SetComponentStatus::Component
Failure : FOculusXR_LatentAction_SetAnchorComponentStatus_Failure
Signature
FOculusXR_LatentAction_SetAnchorComponentStatus_Failure UOculusXRAsyncAction_SetComponentStatus::Failure
Success : FOculusXR_LatentAction_SetAnchorComponentStatus_Success
Signature
FOculusXR_LatentAction_SetAnchorComponentStatus_Success UOculusXRAsyncAction_SetComponentStatus::Success

Member Functions

Activate ()
Signature
virtual void UOculusXRAsyncAction_SetComponentStatus::Activate() override
Returns
void

Static Member Functions

OculusXRAsyncSetComponentStatus ( Component , bEnabled )
Signature
static UOculusXRAsyncAction_SetComponentStatus * UOculusXRAsyncAction_SetComponentStatus::OculusXRAsyncSetComponentStatus(UOculusXRBaseAnchorComponent *Component, bool bEnabled)
Parameters
bEnabled: bool