bEnabled
: bool |
Signature
bool UOculusXRAsyncAction_SetComponentStatus::bEnabled |
Component
: UOculusXRBaseAnchorComponent * |
Signature
UOculusXRBaseAnchorComponent* UOculusXRAsyncAction_SetComponentStatus::Component |
Failure
: FOculusXR_LatentAction_SetAnchorComponentStatus_Failure |
Signature
FOculusXR_LatentAction_SetAnchorComponentStatus_Failure UOculusXRAsyncAction_SetComponentStatus::Failure |
Success
: FOculusXR_LatentAction_SetAnchorComponentStatus_Success |
Signature
FOculusXR_LatentAction_SetAnchorComponentStatus_Success UOculusXRAsyncAction_SetComponentStatus::Success |
Activate
()
|
Signature
virtual void UOculusXRAsyncAction_SetComponentStatus::Activate() override Returns void |
OculusXRAsyncSetComponentStatus
(
Component
, bEnabled
)
|
Signature
static UOculusXRAsyncAction_SetComponentStatus * UOculusXRAsyncAction_SetComponentStatus::OculusXRAsyncSetComponentStatus(UOculusXRBaseAnchorComponent *Component, bool bEnabled) Parameters Component: UOculusXRBaseAnchorComponent *bEnabled: bool |