GlobalMeshMaterial
: UMaterialInterface * |
Material to display on the global mesh
Signature
UMaterialInterface* AMRUKDestructibleGlobalMeshSpawner::GlobalMeshMaterial |
PointsPerUnitX
: float |
The number of points per unit along the X axis Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
Signature
float AMRUKDestructibleGlobalMeshSpawner::PointsPerUnitX |
PointsPerUnitY
: float |
The number of points per unit along the Y axis Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
Signature
float AMRUKDestructibleGlobalMeshSpawner::PointsPerUnitY |
PointsPerUnitZ
: float |
The number of points per unit along the Z axis Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
Signature
float AMRUKDestructibleGlobalMeshSpawner::PointsPerUnitZ |
ReservedBottom
: double |
Area on the bottom of the mesh that should be indestructible. The area is given in centimeters 1.0 == 1 cm -1.0 means no reserved area.
Signature
double AMRUKDestructibleGlobalMeshSpawner::ReservedBottom |
ReservedTop
: double |
Area on the top of the mesh that should be indestructible. The area is given in centimeters 1.0 == 1 cm -1.0 means no reserved area.
Signature
double AMRUKDestructibleGlobalMeshSpawner::ReservedTop |
SpawnMode
: EMRUKSpawnMode |
Whether destructible meshes should be spawned automatically.
Signature
EMRUKSpawnMode AMRUKDestructibleGlobalMeshSpawner::SpawnMode |
AddDestructibleGlobalMesh
(
Room
)
|
Add new destructible mesh for the given room. A mesh will only get spawned if no destructible mesh has been spawned for the room yet.
Signature
AMRUKDestructibleGlobalMesh * AMRUKDestructibleGlobalMeshSpawner::AddDestructibleGlobalMesh(AMRUKRoom *Room) Parameters Returns AMRUKDestructibleGlobalMesh * |
BeginPlay
()
|
Signature
void AMRUKDestructibleGlobalMeshSpawner::BeginPlay() override Returns void |
FindDestructibleMeshForRoom
(
Room
)
|
Find the destructible mesh that has been spawned for the given room.
Signature
AMRUKDestructibleGlobalMesh * AMRUKDestructibleGlobalMeshSpawner::FindDestructibleMeshForRoom(AMRUKRoom *Room) Parameters |