AddCreateAnchorComponentInterface
(
CastInterface
)
|
Signature
virtual void IOculusXRAnchorsModule::AddCreateAnchorComponentInterface(IOculusXRCreateAnchorComponent *CastInterface)=0 Parameters CastInterface: IOculusXRCreateAnchorComponent *Returns void |
CreateAnchorComponent
(
AnchorHandle
, Type
, Outer
)
|
Signature
virtual UOculusXRBaseAnchorComponent * IOculusXRAnchorsModule::CreateAnchorComponent(uint64 AnchorHandle, EOculusXRSpaceComponentType Type, UObject *Outer)=0 Parameters Returns UOculusXRBaseAnchorComponent * |
RemoveCreateAnchorComponentInterface
(
CastInterface
)
|
Signature
virtual void IOculusXRAnchorsModule::RemoveCreateAnchorComponentInterface(IOculusXRCreateAnchorComponent *CastInterface)=0 Parameters CastInterface: IOculusXRCreateAnchorComponent *Returns void |
Get
()
|
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Signature
static IOculusXRAnchorsModule & IOculusXRAnchorsModule::Get() |
IsAvailable
()
|
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
Signature
static bool IOculusXRAnchorsModule::IsAvailable() Returns bool
True if the module is loaded and ready to use
|