FOculusPassthroughMesh
(
InVertices
, InTriangles
)
|
Signature
OculusXRHMD::FOculusPassthroughMesh::FOculusPassthroughMesh(const TArray< FVector3f > &InVertices, const TArray< int32 > &InTriangles) Parameters InVertices: const TArray< FVector3f > &InTriangles: const TArray< int32 > & |
GetTriangles
()
|
Signature
const TArray< int32 > & OculusXRHMD::FOculusPassthroughMesh::GetTriangles() const Returns const TArray< int32 > & |
GetVertices
()
|
Signature
const TArray< FVector3f > & OculusXRHMD::FOculusPassthroughMesh::GetVertices() const Returns const TArray< FVector3f > & |