UMRUKDebugComponent
()
|
Signature
UMRUKDebugComponent::UMRUKDebugComponent() |
GizmoActorClass
: TSubclassOf< AActor > |
The gizmo to show when visualizing an anchor.
Signature
TSubclassOf<AActor> UMRUKDebugComponent::GizmoActorClass |
GizmoScale
: FVector |
The scale that should be applied to the gizmo before displaying it.
Signature
FVector UMRUKDebugComponent::GizmoScale |
TextActorClass
: TSubclassOf< AActor > |
The text to show when visualizing an anchor.
Signature
TSubclassOf<AActor> UMRUKDebugComponent::TextActorClass |
TextScale
: FVector |
The scale that should be applied to the text before displaying it.
Signature
FVector UMRUKDebugComponent::TextScale |
BeginPlay
()
|
Signature
void UMRUKDebugComponent::BeginPlay() override Returns void |
EndPlay
(
EndPlayReason
)
|
Signature
void UMRUKDebugComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) override Parameters EndPlayReason: const EEndPlayReason::TypeReturns void |
HideAnchor
()
|
Hide the current anchor. This method needs only to be called to hide the anchor that was displayed by ShowAnchorAtRayHit().
Signature
void UMRUKDebugComponent::HideAnchor() Returns void |
HideAnchorSpace
()
|
Hide the current anchor space actor. This method needs only to be called to hide the anchor space that was displayed by ShowAnchorAtRayHit().
Signature
void UMRUKDebugComponent::HideAnchorSpace() Returns void |
ShowAnchorAtRayHit
(
Origin
, Direction
)
|
Shoot a ray and display the anchors coordinate system and labels that was hit by the ray if any. Call HideAnchor() to get rid of the displayed anchor.
Signature
void UMRUKDebugComponent::ShowAnchorAtRayHit(const FVector &Origin, const FVector &Direction) Parameters Origin: const FVector &
The ray origin.
Direction: const FVector &
The ray direction.
Returns void |
ShowAnchorSpaceAtRayHit
(
Origin
, Direction
)
|
Shoot a ray and display the anchors space that was hit by the ray if any. Call HideAnchorSpace() to get rid of the displayed anchor space.
Signature
void UMRUKDebugComponent::ShowAnchorSpaceAtRayHit(const FVector &Origin, const FVector &Direction) Parameters Origin: const FVector &
The ray origin.
Direction: const FVector &
The ray direction.
Returns void |
TickComponent
(
DeltaTime
, TickType
, ThisTickFunction
)
|
Signature
void UMRUKDebugComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override Parameters DeltaTime: floatTickType: enum ELevelTickThisTickFunction: FActorComponentTickFunction *Returns void |