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EMRUKFallbackToProceduralOverwrite Enum

This enum is used to specify the fallback behaviour when spawning a scene actor. Specify whether to fallback to a procedural mesh or not.

Enumeration Constants

MemberDescription
Default
Don't override the fallback to procedural standard behaviour.
Fallback
Fallback to a procedural mesh.
NoFallback
Don't fallback to a procedural mesh.