AnchorTransform
: FTransform |
Signature
FTransform UOculusXRAsyncAction_CreateSpatialAnchor::AnchorTransform |
Failure
: FOculusXR_LatentAction_CreateSpatialAnchor_Failure |
Signature
FOculusXR_LatentAction_CreateSpatialAnchor_Failure UOculusXRAsyncAction_CreateSpatialAnchor::Failure |
Success
: FOculusXR_LatentAction_CreateSpatialAnchor_Success |
Signature
FOculusXR_LatentAction_CreateSpatialAnchor_Success UOculusXRAsyncAction_CreateSpatialAnchor::Success |
TargetActor
: AActor * |
Signature
AActor* UOculusXRAsyncAction_CreateSpatialAnchor::TargetActor |
Activate
()
|
Signature
virtual void UOculusXRAsyncAction_CreateSpatialAnchor::Activate() override Returns void |
OculusXRAsyncCreateSpatialAnchor
(
TargetActor
, AnchorTransform
)
|
Signature
static UOculusXRAsyncAction_CreateSpatialAnchor * UOculusXRAsyncAction_CreateSpatialAnchor::OculusXRAsyncCreateSpatialAnchor(AActor *TargetActor, const FTransform &AnchorTransform) Parameters TargetActor: AActor *AnchorTransform: const FTransform & |