Failure
: FOculusXR_LatentAction_EraseAnchors_Failure |
Signature
FOculusXR_LatentAction_EraseAnchors_Failure UOculusXRAsyncAction_EraseAnchors::Failure |
Success
: FOculusXR_LatentAction_EraseAnchors_Success |
Signature
FOculusXR_LatentAction_EraseAnchors_Success UOculusXRAsyncAction_EraseAnchors::Success |
TargetAnchorHandles
: TArray< FOculusXRUInt64 > |
Signature
TArray<FOculusXRUInt64> UOculusXRAsyncAction_EraseAnchors::TargetAnchorHandles |
TargetAnchors
: TArray< UOculusXRAnchorComponent * > |
Signature
TArray<UOculusXRAnchorComponent*> UOculusXRAsyncAction_EraseAnchors::TargetAnchors |
TargetUUIDs
: TArray< FOculusXRUUID > |
Signature
TArray<FOculusXRUUID> UOculusXRAsyncAction_EraseAnchors::TargetUUIDs |
Activate
()
|
Signature
virtual void UOculusXRAsyncAction_EraseAnchors::Activate() override Returns void |
OculusXRAsyncEraseAnchors
(
TargetActors
, AnchorHandles
, AnchorUUIDs
)
|
Signature
static UOculusXRAsyncAction_EraseAnchors * UOculusXRAsyncAction_EraseAnchors::OculusXRAsyncEraseAnchors(const TArray< AActor * > &TargetActors, const TArray< FOculusXRUInt64 > &AnchorHandles, const TArray< FOculusXRUUID > &AnchorUUIDs) Parameters TargetActors: const TArray< AActor * > &AnchorHandles: const TArray< FOculusXRUInt64 > &AnchorUUIDs: const TArray< FOculusXRUUID > &Returns UOculusXRAsyncAction_EraseAnchors * |