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UOculusXRAsyncAction_EraseAnchors Class

Extends UBlueprintAsyncActionBase

Fields

Failure : FOculusXR_LatentAction_EraseAnchors_Failure
Signature
FOculusXR_LatentAction_EraseAnchors_Failure UOculusXRAsyncAction_EraseAnchors::Failure
Success : FOculusXR_LatentAction_EraseAnchors_Success
Signature
FOculusXR_LatentAction_EraseAnchors_Success UOculusXRAsyncAction_EraseAnchors::Success
TargetAnchorHandles : TArray< FOculusXRUInt64 >
Signature
TArray<FOculusXRUInt64> UOculusXRAsyncAction_EraseAnchors::TargetAnchorHandles
TargetAnchors : TArray< UOculusXRAnchorComponent * >
Signature
TArray<UOculusXRAnchorComponent*> UOculusXRAsyncAction_EraseAnchors::TargetAnchors
TargetUUIDs : TArray< FOculusXRUUID >
Signature
TArray<FOculusXRUUID> UOculusXRAsyncAction_EraseAnchors::TargetUUIDs

Member Functions

Activate ()
Signature
virtual void UOculusXRAsyncAction_EraseAnchors::Activate() override
Returns
void

Static Member Functions

OculusXRAsyncEraseAnchors ( TargetActors , AnchorHandles , AnchorUUIDs )
Signature
static UOculusXRAsyncAction_EraseAnchors * UOculusXRAsyncAction_EraseAnchors::OculusXRAsyncEraseAnchors(const TArray< AActor * > &TargetActors, const TArray< FOculusXRUInt64 > &AnchorHandles, const TArray< FOculusXRUUID > &AnchorUUIDs)
Parameters
TargetActors: const TArray< AActor * > &
AnchorHandles: const TArray< FOculusXRUInt64 > &
AnchorUUIDs: const TArray< FOculusXRUUID > &