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EOculusXRColorMapType Enum

The color mapping technique which can be applied to a passthrough layer.

Enumeration Constants

MemberValueDescription
ColorMapType_None
0 UMETA(DisplayName = "None")
No color map is applied
ColorMapType_GrayscaleToColor
1 UMETA(DisplayName = "Grayscale To Color")
Map input color to an RGB color, optionally with brightness/constrast adjustment or posterization applied
ColorMapType_Grayscale
2 UMETA(DisplayName = "Grayscale")
Map input color to a grayscale color, optionally with brightness/constrast adjustment or posterization applied
ColorMapType_ColorAdjustment
3 UMETA(DisplayName = "Color Adjustment")
Adjust brightness and contrast
ColorMapType_ColorLut
4 UMETA(DisplayName = "Color LUT")
Apply a color look-up table (LUT), which maps each RGB input color into an arbitrary RGB(A) in the passthrough image stream
ColorMapType_ColorLut_Interpolated
5 UMETA(DisplayName = "Interpolated Color LUT")
Apply the blend between two color LUTs to the passthrough image stream.
ColorMapType_MAX
255