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FUserDefinedGeometryDesc Struct

Constructors

FUserDefinedGeometryDesc ( MeshName , PassthroughMesh , Transform , bUpdateTransform )
Signature
FUserDefinedGeometryDesc::FUserDefinedGeometryDesc(const FString &MeshName, OculusXRHMD::FOculusPassthroughMeshRef PassthroughMesh, const FTransform &Transform, bool bUpdateTransform)
Parameters
MeshName: const FString &
Transform: const FTransform &
bUpdateTransform: bool

Fields

bUpdateTransform : bool
Signature
bool FUserDefinedGeometryDesc::bUpdateTransform
MeshName : FString
Signature
FString FUserDefinedGeometryDesc::MeshName
Signature
OculusXRHMD::FOculusPassthroughMeshRef FUserDefinedGeometryDesc::PassthroughMesh
Transform : FTransform
Signature
FTransform FUserDefinedGeometryDesc::Transform