FUserDefinedGeometryDesc
(
MeshName
, PassthroughMesh
, Transform
, bUpdateTransform
)
|
Signature
FUserDefinedGeometryDesc::FUserDefinedGeometryDesc(const FString &MeshName, OculusXRHMD::FOculusPassthroughMeshRef PassthroughMesh, const FTransform &Transform, bool bUpdateTransform) Parameters MeshName: const FString &PassthroughMesh: OculusXRHMD::FOculusPassthroughMeshRefTransform: const FTransform &bUpdateTransform: bool |
bUpdateTransform
: bool |
Signature
bool FUserDefinedGeometryDesc::bUpdateTransform |
MeshName
: FString |
Signature
FString FUserDefinedGeometryDesc::MeshName |
PassthroughMesh
: OculusXRHMD::FOculusPassthroughMeshRef |
Signature
OculusXRHMD::FOculusPassthroughMeshRef FUserDefinedGeometryDesc::PassthroughMesh |
Transform
: FTransform |
Signature
FTransform FUserDefinedGeometryDesc::Transform |