API reference

UOculusXRMultiPlayerTestingSubsystem Class

Extends UEngineSubsystem, FTickableGameObject
The rule processor handles registration and querying of rules

Member Functions

Deinitialize ()
De-initializes the subsystem. USubsystem override
Signature
virtual void UOculusXRMultiPlayerTestingSubsystem::Deinitialize() override
Returns
void
GetStatId ()
Signature
TStatId UOculusXRMultiPlayerTestingSubsystem::GetStatId() const override
Returns
TStatId
GetTickableTickType ()
Signature
virtual ETickableTickType UOculusXRMultiPlayerTestingSubsystem::GetTickableTickType() const override
Returns
ETickableTickType
Initialize ( Collection )
Initialize the subsystem. USubsystem override
Signature
virtual void UOculusXRMultiPlayerTestingSubsystem::Initialize(FSubsystemCollectionBase &Collection) override
Parameters
Collection: FSubsystemCollectionBase &
Returns
void
IsAllowedToTick ()
Signature
virtual bool UOculusXRMultiPlayerTestingSubsystem::IsAllowedToTick() const override
Returns
bool
IsTickableInEditor ()
Signature
virtual bool UOculusXRMultiPlayerTestingSubsystem::IsTickableInEditor() const
Returns
bool
Tick ( DeltaTime )
Signature
virtual void UOculusXRMultiPlayerTestingSubsystem::Tick(float DeltaTime) override
Parameters
DeltaTime: float
Returns
void