Deinitialize
()
|
De-initializes the subsystem. USubsystem override
Signature
virtual void UOculusXRMultiPlayerTestingSubsystem::Deinitialize() override Returns void |
GetStatId
()
|
Signature
TStatId UOculusXRMultiPlayerTestingSubsystem::GetStatId() const override Returns TStatId |
GetTickableTickType
()
|
Signature
virtual ETickableTickType UOculusXRMultiPlayerTestingSubsystem::GetTickableTickType() const override Returns ETickableTickType |
Initialize
(
Collection
)
|
Initialize the subsystem. USubsystem override
Signature
virtual void UOculusXRMultiPlayerTestingSubsystem::Initialize(FSubsystemCollectionBase &Collection) override Parameters Collection: FSubsystemCollectionBase &Returns void |
IsAllowedToTick
()
|
Signature
virtual bool UOculusXRMultiPlayerTestingSubsystem::IsAllowedToTick() const override Returns bool |
IsTickableInEditor
()
|
Signature
virtual bool UOculusXRMultiPlayerTestingSubsystem::IsTickableInEditor() const Returns bool |
Tick
(
DeltaTime
)
|
Signature
virtual void UOculusXRMultiPlayerTestingSubsystem::Tick(float DeltaTime) override Parameters DeltaTime: floatReturns void |