FPassthroughCameraAccessTextureResource
(
InOwner
, InTextureGuid
)
|
Signature
MRUTILITYKIT_API FPassthroughCameraAccessTextureResource::FPassthroughCameraAccessTextureResource(UMRUKPassthroughCameraAccessTexture *InOwner, FGuid InTextureGuid) Parameters InOwner: UMRUKPassthroughCameraAccessTexture *InTextureGuid: FGuidReturns MRUTILITYKIT_API |
GetFriendlyName
()
|
Signature
virtual MRUTILITYKIT_API FString FPassthroughCameraAccessTextureResource::GetFriendlyName() const override Returns MRUTILITYKIT_API FString |
GetSizeX
()
|
Signature
virtual MRUTILITYKIT_API uint32 FPassthroughCameraAccessTextureResource::GetSizeX() const override Returns MRUTILITYKIT_API uint32 |
GetSizeXY
()
|
Signature
virtual MRUTILITYKIT_API FIntPoint FPassthroughCameraAccessTextureResource::GetSizeXY() const override Returns MRUTILITYKIT_API FIntPoint |
GetSizeY
()
|
Signature
virtual MRUTILITYKIT_API uint32 FPassthroughCameraAccessTextureResource::GetSizeY() const override Returns MRUTILITYKIT_API uint32 |
InitRHI
(
RHICmdList
)
|
Signature
virtual MRUTILITYKIT_API void FPassthroughCameraAccessTextureResource::InitRHI(FRHICommandListBase &RHICmdList) override Parameters RHICmdList: FRHICommandListBase &Returns MRUTILITYKIT_API void |
ReleaseRHI
()
|
Signature
virtual MRUTILITYKIT_API void FPassthroughCameraAccessTextureResource::ReleaseRHI() override Returns MRUTILITYKIT_API void |
UpdateFromCpuBuffer
(
RHICmdList
, Buffer
, BufferSize
)
|
Signature
MRUTILITYKIT_API void FPassthroughCameraAccessTextureResource::UpdateFromCpuBuffer(FRHICommandListImmediate &RHICmdList, const uint8 *Buffer, int BufferSize) Parameters RHICmdList: FRHICommandListImmediate &Buffer: const uint8 *BufferSize: intReturns MRUTILITYKIT_API void |
UpdateFromGpuBuffer
(
RHICmdList
)
|
Signature
MRUTILITYKIT_API void FPassthroughCameraAccessTextureResource::UpdateFromGpuBuffer(FRHICommandListImmediate &RHICmdList) Parameters RHICmdList: FRHICommandListImmediate &Returns MRUTILITYKIT_API void |