| Member | Value |
|---|---|
PowerSavings | 0 UMETA(DisplayName = "PowerSavings", ToolTip = "Usually used in non-XR section (head-locked / static screen), during which power savings are to be prioritized") |
SustainedLow | 1 UMETA(DisplayName = "SustainedLow", ToolTip = "App enters a low and stable complexity section, during which reducing power is more important than occasional late rendering frames") |
SustainedHigh | 2 UMETA(DisplayName = "SustainedHigh", ToolTip = "Let XR Runtime to perform consistent XR compositing and frame rendering within a thermally sustainable range") |
Boost | 3 UMETA(DisplayName = "Boost(*)", ToolTip = "Allow XR Runtime to step up beyond the thermally sustainable range for short period. (Currently equivalent to SustainedHigh and not recommended to be used on Quest)") |