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UMRUKLoadFromDevice Class

Extends UBlueprintAsyncActionBase
Load the scene async from device.

Fields

Failure : FMRUKLoaded
Signature
FMRUKLoaded UMRUKLoadFromDevice::Failure
SceneModel : EMRUKSceneModel
Signature
EMRUKSceneModel UMRUKLoadFromDevice::SceneModel
Success : FMRUKLoaded
Signature
FMRUKLoaded UMRUKLoadFromDevice::Success

Member Functions

Activate ()
Signature
virtual void UMRUKLoadFromDevice::Activate() override
Returns
void
DECLARE_DYNAMIC_MULTICAST_DELEGATE ()
Signature
UMRUKLoadFromDevice::DECLARE_DYNAMIC_MULTICAST_DELEGATE(FMRUKLoaded)
Parameters
FMRUKLoaded
UFUNCTION ()
Signature
UMRUKLoadFromDevice::UFUNCTION(BlueprintCallable, Category="MR Utility Kit", meta=(WorldContext="WorldContext", BlueprintInternalUseOnly="true")) static UMRUKLoadFromDevice *LoadSceneFromDeviceAsync(const UObject *WorldContext
Parameters
BlueprintCallable
Category
meta