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UOculusXRAsyncAction_SetAnchorComponentStatus Class

Extends UBlueprintAsyncActionBase

Fields

bEnabled : bool
Signature
bool UOculusXRAsyncAction_SetAnchorComponentStatus::bEnabled
Signature
EOculusXRSpaceComponentType UOculusXRAsyncAction_SetAnchorComponentStatus::ComponentType
Failure : FOculusXR_LatentAction_SetComponentStatus_Failure
Signature
FOculusXR_LatentAction_SetComponentStatus_Failure UOculusXRAsyncAction_SetAnchorComponentStatus::Failure
Success : FOculusXR_LatentAction_SetComponentStatus_Success
Signature
FOculusXR_LatentAction_SetComponentStatus_Success UOculusXRAsyncAction_SetAnchorComponentStatus::Success
TargetActor : AActor *
Signature
AActor* UOculusXRAsyncAction_SetAnchorComponentStatus::TargetActor
TargetAnchorComponent : UOculusXRAnchorComponent *
Signature
UOculusXRAnchorComponent* UOculusXRAsyncAction_SetAnchorComponentStatus::TargetAnchorComponent

Member Functions

Activate ()
Signature
virtual void UOculusXRAsyncAction_SetAnchorComponentStatus::Activate() override
Returns
void

Static Member Functions

OculusXRAsyncSetAnchorComponentStatus ( TargetActor , ComponentType , bEnabled )
Signature
static UOculusXRAsyncAction_SetAnchorComponentStatus * UOculusXRAsyncAction_SetAnchorComponentStatus::OculusXRAsyncSetAnchorComponentStatus(AActor *TargetActor, EOculusXRSpaceComponentType ComponentType, bool bEnabled)
Parameters
TargetActor: AActor *
bEnabled: bool