TransformRecognizerActiveState Class
Used in hand pose detection to get the current state of the hand's transforms and compares it to the required transforms.
If both match, the state is active.
virtual void OnEnable ( )
virtual void OnDisable ( )
void GetFeatureVectorAndWristPos ( TransformFeature feature,
bool isHandVector,
ref Vector3? featureVec,
ref Vector3? wristPos )
void InjectAllTransformRecognizerActiveState
void InjectTransformFeatureStateProvider
void InjectTransformFeatureList
void InjectTransformConfig