API reference

ReticleDataMesh Class

Extends MonoBehaviour
Part of the ghost mesh reticle used for distance grabs.
Attached to each GameObject that should be outlined in your hand during a hover. Pairs with ReticleMeshDrawer.

Properties

Filter : MeshFilter
[Get][Set]
Signature
MeshFilter Oculus.Interaction.DistanceReticles.ReticleDataMesh.Filter
Target : Transform
[Get]
Signature
Transform Oculus.Interaction.DistanceReticles.ReticleDataMesh.Target

Methods

ProcessHitPoint ( hitPoint )
Signature
Vector3 Oculus.Interaction.DistanceReticles.ReticleDataMesh.ProcessHitPoint(Vector3 hitPoint)
Parameters
hitPoint: Vector3
Returns
Vector3