BodyPoseComparerActiveState Class
Compares a user-provided set of joints between two Body Poses.
You can select which joints to monitor and what the maximum angle delta between each joint should be. If all joints are within this maximum range, the IActiveState becomes Active.
float MinTimeInState[Get]
void SetTimeProvider ( Func< float > timeProvider )
Sets a function that returns the current time in seconds.
void InjectAllBodyPoseComparerActiveState
void InjectOptionalTimeProvider ( Func< float > timeProvider )