OneGrabPhysicsJointTransformer Class
A Transformer that moves the target using Physics joints Updates an internal kinematic rigidbody attached with a joint to the grabbable.
It also supports adding custom joints for grabbing to improve stability on some constrained grabs.
bool IsKinematicGrab[Get]
void InjectOptionalCustomJoint ( ConfigurableJoint customJoint )
void InjectOptionalRigidbodiesRoot ( Transform rigidbodiesRoot )
GameObject CreateJointHolder ( )
Creates a disabled GameObject for holding the data of the desired custom joint.
ReturnsA children GameObject for holding joint data.