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OVRBoneCapsule Class

The bone capsule class tracks data related to capsule colliders that may or may not be created with skeleton bones.
You may use this to control physics interactions with the skeleton in case the user requires collision-based interactions in a game or experience.

Constructors

OVRBoneCapsule ()
Standard constructor which leaves all fields uninitialized.
Signature
OVRBoneCapsule.OVRBoneCapsule()
OVRBoneCapsule ( boneIndex , capsuleRigidBody , capsuleCollider )
Constructor that completely initializes the bone capsule instance.
Signature
OVRBoneCapsule.OVRBoneCapsule(short boneIndex, Rigidbody capsuleRigidBody, CapsuleCollider capsuleCollider)
Parameters
boneIndex: short  Bone index.
capsuleRigidBody: Rigidbody  Bone capsule's rigid body.
capsuleCollider: CapsuleCollider  Bone capsule collider.

Properties

BoneIndex : short
[Get][Set]
The index of the bone that is associated with the current capsule.
When used with hand tracking, use to understand what part of the hand corresponds with this instance's capsule.
Signature
short OVRBoneCapsule.BoneIndex
CapsuleCollider : CapsuleCollider
[Get][Set]
The capsule collider associated with the instance.
Use this to enable, disable or influence the collisions of the bone's capsule.
Signature
CapsuleCollider OVRBoneCapsule.CapsuleCollider
CapsuleRigidbody : Rigidbody
[Get][Set]
The rigidbody of the capsule, which you can use to make the capsule kinematic or not.
Signature
Rigidbody OVRBoneCapsule.CapsuleRigidbody

Methods

Cleanup ()
Cleans up physics-based objects associated with bone.
The capsule rigid body's GameObject is destroyed.
Signature
void OVRBoneCapsule.Cleanup()
Returns
void